Budgeting is the process at the center of nearly everything governments do. We design a product that helped governments get past struggles and make the process strategic and impactful.
Vision, Research, UI/UX Design
Storytelling with Open Data
Being transparent and making data available doesn't mean it tells a compelling story in a format that citizens can understand.
Vision, Project Management, Usability, UI Design
Capital Design System
I lead OpenGov's Design System to improve our product design process, manifest our design principles, and provide our customers with beautiful, accessible, usable software.
Design Systems, Design Ops, Management
Automate - BMW Hackathon App
BMW hackathon app that uses If-Then rules to improve the driving and ownership experience for owners of electric vehicles.
Interaction Design, UI/UX, Web Development
Park Here L.A. — Parking Kiosks for Urban Wayfinding
Winning Ford Innovation project idea to retrofit parking lots into places for wayfinding, city information, and access to alternative transportation.
Industrial Design, Programming, UI/UX
Insight for iOS and Android
I lead product research, requirements, and design for the development of the Insight app on iOS and Android, a app for IT admins.
Engineering, Product Design, UI/UX
Multimodal Trip Planner for London
Park 2 Go is a mobile application concept for park-and-ride commuters and travelers to the greater London area. The app demonstrates how increased intermodal or mixed-mode transportation can improve user choice, while reducing traffic from drivers outside London’s ringways and congestion zone.
An interactive map detailing the frustration experienced by passengers of the public transportation systems of three cities (San Francisco, Geneva, and Zurich). This was done as part of the Urban Data Challenge (organized by Swissnex), where we won 2nd Prize. http://urbanprototyping.org/prototype/challenges/urban-data-challenge-zurich-sf-geneva/#winners
Engineering, UI/UX, Web Development
Visual Scenarios for Mobile and Transit
Visual way of representing user scenarios for transportation and mobile experiences.
Interaction Design, UI/UX
Metro Kiosk Redesign
As part of a in-depth Cooper design training in goal-directed design, I worked on a design exercise for rail commuters in San Francisco, including ethnographic research, personas, conceptual design, and interaction design. Based on user observations and interviews we designed several scenarios and use cases for the system.
Interaction Design, Product Design, UI/UX